Tristan Stickels
Game design & development
Kobold Cave

[team] [lead programmer, engine consultant]
Gather ingredients and create pigments to paint your cave wall. A cozy, controller-friendly prototype playable in browser.
Seeds & Swarm

[team] [programming, SFX, cinematic]
A short demo, adapted from a tabletop design, about a witch named Hazel that must use her magic to defend against invasive bugs.
Hatchwell

[team] [tech anchor, research, video edit]
A sensor-based recovery tool and companion app for physical therapy patients. Built by a team of seven in a weekend for SCAD's 2025 Hackathon competition, earning 2nd place.
Kitchen Materials

[solo] [procedural materials]
Six real-time materials, each with new and aged variations, created in Substance Designer and rendered in UE5.
Underground Facility Soundscape

[solo] [sound design]
A borrowed template level in UE5 showcasing environmental ambience and SFX designed using Reaper and Wwise.
(coming soon)
Hi there, I'm Tristan. My focus is on game design and rapid prototyping. I like being part of a team where I can move between creative and technical roles, though my background in IT/software dev usually nudges me towards the latter.I'm currently working on my MA in Game Development at SCAD.Thanks for stopping by!



