Kobold Cave

[team] [lead programmer, engine consultant]

Gather ingredients and create pigments to paint your cave wall. A cozy, controller-friendly prototype playable in browser.

Play on itch.io

Seeds & Swarm

[team] [programming, SFX, cinematic]

A short demo, adapted from a tabletop design, about a witch named Hazel that must use her magic to defend against invasive bugs.

Play on itch.io

Hatchwell

[team] [tech anchor, research, video edit]

A sensor-based recovery tool and companion app for physical therapy patients. Built by a team of seven in a weekend for SCAD's 2025 Hackathon competition, earning 2nd place.

Watch demo


Kitchen Materials

[solo] [procedural materials]

Six real-time materials, each with new and aged variations, created in Substance Designer and rendered in UE5.

Watch demo

Underground Facility Soundscape

[solo] [sound design]

A borrowed template level in UE5 showcasing environmental ambience and SFX designed using Reaper and Wwise.

Listen to demo


(coming soon)


Hi there, I'm Tristan. My focus is on game design and rapid prototyping. I like being part of a team where I can move between creative and technical roles, though my background in IT/software dev usually nudges me towards the latter.I'm currently working on my MA in Game Development at SCAD.Thanks for stopping by!